In a word, it felt like a tutorial, which is almost universally a bad thing. While our first draft succeeded at those things on paper, it was also cliche, extremely boring, and lacked any emotional hook. Unlike a traditional narrative, we needed to find an immersive way to give our players the knowledge and tools necessary to exist in our world - it’s hard to roleplay if you don’t have context. Points one and two were particularly important, and were some of the biggest writing challenges we faced early on.
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